Saturday, 11 June 2011

Kendo

Kendo, 剣道 kendō?, meaning "Way of The Sword", is a modern Japanese martial art of sword-fighting based on traditional samurai swordsmanship, or kenjutsu. Kendo is a physically and mentally challenging activity that combines strong martial arts values with sport-like physical elements.

History
Since the earliest samurai government in Japan, during the Kamakura period (1185-1333), sword fencing, together with horse riding and archery, were the main martial pursuits of the military clans. In this period kendo developed under the strong influence of Zen Buddhism. The samurai could equate the disregard for his own life in the heat of battle, which was considered necessary for victory in individual combat, to the Buddhist concept of the illusory nature of the distinction between life and death.
Those swordsmen established schools of kenjutsu (the ancestor of kendo) which continued for centuries and which form the basis of kendo practice today.  The names of the schools reflect the essence of the originator's enlightenment. Thus the Ittō-ryū (Single sword school) indicates the founder's illumination that all possible cuts with the sword emanate from and are contained in one original essential cut. The Mutō-ryu (swordless school) expresses the comprehension of the originator Yamaoka Tesshu, that "There is no sword outside the mind". The Munen Musō-ryū (No intent, no preconception) similarly expresses the understanding that the essence of kenjutsu transcends the reflective thought process. The formal kendo exercises known as kata were developed several centuries ago as kenjutsu practice for warriors and are still studied today, albeit in a modified form.
The introduction of bamboo practice swords (shinai) and armour (bōgu) to sword training is attributed to Naganuma Sirōzaemon Kunisato during the Shotoku Era (1711-1715). Naganuma developed the use of bōgu and established a training method using the shinai.
In addition, the inscription on the gravestone of Yamada Heizaemon Mitsunori's (Ippūsai) (山田平左衛門光徳(一風斎)?, 1638 – 1718) third son Naganuma Sirōzaemon Kunisato (長沼 四郎左衛門 国郷?, 1688 - 1767), the 8th headmaster of the Kashima Shinden Jikishinkage-ryū Kenjutsu, states that his exploits included improving the bokuto and shinai, and refining the armour by adding a metal grill to the men (head piece) and thick cotton protective coverings to the kote (gauntlets). Kunisato inherited the tradition from his father Heizaemon in 1708, and the two of them worked hard together to improve the bogu until Heizaemon's death.
This is believed to be the foundation of modern kendo. Kendo began to make its modern appearance during the late 18th century. Use of the shinai and bōgu made it possible to deliver strikes and thrusts with full force but without injuring one's opponent. These advances, along with the development of set practice formats, set the foundations of modern kendo.
Concepts such as mushin (無心?), or "empty mind", are borrowed from Zen Buddhism and are considered essential for the attainment of high-level kendo. Fudōshin (不動心?), or "unmoving mind", is a conceptual attribute of the deity Fudo Myo-O, one of the five "Kings of Light" of Shingon Buddhism. Fudōshin, implies that the kendōka cannot be led astray by delusions of anger, doubt, fear, or surprise arising from the opponent’s actions, collectively called "the four kendo sicknesses" (四戒 shikai?, lit. four admonitions). Thus today it is possible to embark on a similar quest for spiritual enlightenment as followed by the samurai of old.
The Dai Nippon Butoku Kai was established in 1895 to solidify, promote, and standardise all martial disciplines and systems in Japan. The DNBK changed the name of gekiken (Kyūjitai: 擊劍; Shinjitai: 撃剣, "hitting sword") to kendō in 1920. Kendo (along with other martial arts) was banned in Japan in 1946 by the occupying powers. This was part of "the removal and exclusion from public life of militaristic and ultra nationalistic persons" in response to the wartime militarization of martial arts instruction in Japan. Kendo was allowed to return to the curriculum in 1950 (first as "shinai competition" (竹刀競技 shinai kyōgi?) and then as kendo from 1952).
The All Japan Kendo Federation (AJKF or ZNKR) was founded in 1952, immediately following the restoration of Japanese independence and the subsequent lift of the ban on martial arts in Japan.
The International Kendo Federation (FIK) was founded in 1970, it is an international federation of national and regional kendo associations and the world governing body for kendo. The FIK is a non-governmental organization, and its aim is to promote and popularize kendo, iaido and jodo.
The World Kendo Championships are an FIK event and have been held every three years since 1970.

Practitioners
Practitioners of kendo are called kendōka (剣道家?), meaning "someone who practices kendo", or occasionally kenshi (剣士?), meaning "swordsman". and the old term of kendoists sometimes is used,
The "Kodansha Meibo" (a register of dan graded members of the All Japan Kendo Federation) shows that as of September 2007, there were 1.48 million registered dan graded kendōka in Japan. According to the survey conducted by the All Japan Kendo Federation, the number of active kendo practitioners in Japan is 477 thousand in which 290 thousand dan holders are included. From these figures, the All Japan Kendo Federation estimates that the number of "kendōka" in Japan is 1.66 million by adding the number of the registered dan holders and the active kendo practitioners without dan grade.

Concept and purpose
In 1975 the All Japan Kendo Federation (AJKF) developed then published "The Concept and Purpose of Kendo" which is reproduced below.

Concept
Kendo is a way to discipline the human character through the application of the principles of the katana.
Purpose
To mold the mind and body.
To cultivate a vigorous spirit,
And through correct and rigid training,
To strive for improvement in the art of Kendo.
To hold in esteem human courtesy and honor.
To associate with others with sincerity.
And to forever pursue the cultivation of oneself.
Thus will one be able:
To love ones country and society;
To contribute to the development of culture;
And to promote peace and prosperity among all peoples.

Modern practice
Kendo training is quite noisy in comparison to other martial arts or sports. This is because kendōka use a shout, or kiai (気合い?), to express their fighting spirit when striking. Additionally, kendōka execute fumikomi-ashi (踏み込み足?), an action similar to a stamp of the front foot, when making a strike.
Like some other martial arts, kendōka train and fight barefoot. Kendo is ideally practiced in a purpose-built dōjō, though standard sports halls and other venues are often used. An appropriate venue has a clean and well-sprung wooden floor, suitable for fumikomi-ashi.
Modern kendo techniques comprise both strikes and thrusts. Strikes are only made towards specified target areas (打突-部位 datotsu-bui?) on the wrists, head, or body, all of which are protected by armour. The targets are men, sayu-men or yoko-men (upper left or right side of the men), the right kote at any time, the left kote when it is in a raised position, and the left or right side of the dō. Thrusts (突き tsuki?) are only allowed to the throat. However, since an incorrectly performed thrust could cause serious injury to the opponent's neck, thrusting techniques in free practice and competition are often restricted to senior dan graded kendōka.

Once a kendōka begins practice in armour, a practice session may include any or all of the following types of practice.
Kiri-kaeshi (切り返し?)
Striking the left and right men target points in succession, practising centering, distance, and correct technique, while building spirit and stamina.
Waza-geiko (技稽古?)
Waza or technique practice in which the student learns and refines that techniques of Kendo with a receiving partner.
Kakari-geiko (掛稽古?)
Short, intense, attack practice which teaches continuous alertness and readiness to attack, as well as building spirit and stamina.
Ji-geiko (自稽古?)
Undirected practice where the kendōka tries all that has been learnt during practice against an opponent.
Gokaku-geiko (互角稽古?)
Practice between two kendōka of similar skill level.
Hikitate-geiko (引立稽古?)
Practice where a senior kendōka guides a junior through practice.
Shiai-geiko (試合稽古?)
Competition practice which may also be judged.

Competition
A scorable point (有効打突 yūkō-datotsu?) in a kendo competition (tai-kai) is defined as an accurate strike or thrust made onto a datotsu-bui of the opponent's kendo-gu with the shinai making contact at its datotsu-bu, the competitor displaying high spirits, correct posture and followed by zanshin.
Datotsu-bui or point scoring targets in kendo are defined as:
Men-bu, the top or sides of the head protector (sho-men and sayu-men).
Kote-bu, a padded area of the right or left wrist protector (migi-kote and hidari-kote).
Do-bu, an area of the right or left side of the armour that protects the torso (migi-do and hidari-do).
Tsuki-bu, an area of the head protector in front of the throat (tsuki-dare).
Datotsu-bu of the 'shinai' is the forward, or blade side (jin-bu) of the top third (monouchi) of the shinai.
Zanshin (残心?), or continuation of awareness, must be present and shown throughout the execution of the strike, and the kendōka must be mentally and physically ready to attack again.
In competition, there are usually three referees (審判 shinpan?). Each referee holds a red flag and a white flag in opposing hands. To award a point, a referee raises the flag corresponding to the colour of the ribbon worn by the scoring competitor. Usually at least two referees must agree for a point to be awarded. The match continues until a pronouncement of the point that has been scored.
Kendo competitions are usually a three point match. The first competitor to score two points, therefore wins the match. If the time limit is reached and only one competitor has a point, that competitor wins.
In the case of a tie, there are several options:
Hiki-wake (引き分け?): The match is declared a draw.
Enchō (延長?): The match is continued until either competitor scores a point.
Hantei (判定?): The victor is decided by the referees. The three referees vote for victor by each raising one of their respective flags simultaneously.

Advancement
Grades
Technical achievement in kendo is measured by advancement in grade, rank or level. The kyū (級?) and dan (段?) grading system is used to indicate one's proficiency in modern kendo. The dan levels are from first-dan (初段 sho-dan?) to tenth-dan (十段 jū-dan?). There are usually six grades below first-dan, known as kyu. The kyu numbering is in reverse order, with first kyu (一級 ikkyū?) being the grade immediately below first dan, and sixth kyu (六級 rokkyū?) being the lowest grade. There are no visible differences in dress between kendo grades; those below dan-level may dress the same as those above dan-level.
Eighth-dan (八段 hachi-dan?) is the highest dan grade attainable through a test of physical kendo skills. In the AJKF the grades of ninth-dan (九段 kyū-dan?) and tenth-dan are no longer awarded, but ninth-dan kendōka are still active in Japanese kendo. International Kendo Federation grading rules allow national kendo organisations to establish a special committee to consider the award of those grades.
All candidates for examination face a panel of examiners. A larger, more qualified panel is usually assembled to assess the higher dan grades. Kendo examinations typically consist of jitsugi, a demonstration of the skill of the applicants, Nihon Kendo Kata and a written exam. The eighth-dan kendo exam is extremely difficult, with a reported pass rate of less than 1 percent.

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